Wednesday, October 25, 2017

Goodbye NeoGAF

So now that NeoGAF is a dumpster fire, I think I'm going to post my memories and general thoughts about my time with one of my fave gaming communities.


Oddly enough, I do not remember when I actually registered for the site because it has been so long. I remember my friend telling me about it but I didn't have any interest in another gaming forum at the time. I was much more active in places such as Gamespot, GameFAQs, 1UP, CAG etc. As you could tell, I was stretched pretty thin trying to participate in multiple communities. I was fairly active in every gaming community because I was super passionate about games in general. It was fun to discuss games with people with similar interests and keep up with the news. I think I became more active on GAF after the demise of certain sites as well as after major changes that were made to other sites which I didn't like.


GAF was a super fun place to chat games and other news on a daily basis. I got to know so many people through it including some developers and other people in the gaming industry. I was able to mix it up with other fellow Gaffers and had fun debates. Of course, you had your fair share of trolls and morons popping up but GAF had been pretty good with its moderation overall to keep the site from being a cesspool like in other similar forums. While I had my own beefs with how certain threads and topics were moderated at times, it wasn't a dealbreaker. I was only banned twice in my 10 year history and both were from silly jokes directed at no one. Whoever banned me was a douche. But as a result of those incursions, I became quite friendly with a couple of mods and admins who supported me through the years.

I was also heavily involved with several Community threads and I also enjoyed Off-Topic and had a lot of fun debating politics and movies/TV/randomness with people there. Some topics were so bizarre and weird that it became hilarious places to drop in for the insanity. Some people's names and avatars became instantly recognizable and I felt like I was talking to friends at times. I also loved the hilarious gifs and memes that would pop up in the various threads especially when major events like E3 rolled around. Some of the gifs became so legendary that they would spinoff into other gifs. It was nuts (all hail SunhiLegend and ElTorro). GAF had been so popular with devs that you can even find easter eggs or direct references to the forum and memes it created if you look for them in certain video games. It was quite influential.


GAF was also a place where I learned to be more careful with my words and opinions. People can be real picky about what you say so you had to clarify what you meant or risk people asking the same damn questions or accuse you of something really dumb. I guess it inadvertedly made me better at communicating online and made me a better writer overall. I quit using shitty shorthand slang words and used correct punctuation and grammar instead. It might sound strange but when you have literally hundreds or maybe even thousands of lurkers and fellow posters reading your words and judging them, you don't want to look like an idiot by writing like one. People also took you more seriously if you didn't write like you're in first grade.

People always liked using the term "hivemind" to refer to GAF as whole and they couldn't be more wrong. There were so many different types of people with various beliefs and opinions that you couldn't have one thread made without a dissenting opinion in it. Debates raged over every little thing and even when people agreed about something, they would disagree about something else in the same topic. You couldn't have multiple pages in a thread without a disagreement of some kind. It always amused me whenever a handful of individuals would say something in agreement and people automatically thought the entire community believed the same thing. That's not how forums work.


I was pretty active and posted quite a lot. I considered myself one of the most prolific posters in the forum with a few other Gaffers beating me in post count (yes, I had a problem). I would usually be bored at work and had to get my fix everyday. I also created threads and even game specific official threads for the community. It was fun sharing breaking news which got sourced in gaming sites from time to time. It was also nice to see devs and pubs post in threads and connect with the community directly. It was great to give feedback as well.

-Final bamage-
 
But in the end, I guess it couldn't last. I've stayed in touch with many Gaffers through Twitter, Discord and other avenues. GAF is no longer a part of my daily entertainment but I will always remember the fun I had with the community. It was a good time.

Thursday, October 19, 2017

Destiny 2 Review + Thoughts

So it's here but before I begin, I want to talk about my experience with the original Destiny. I played the Alpha, Beta and finished the entire "story" campaign. I played all the expansions and completed all the raids. I was one of the few who Platinumed the game pretty early on and I played a ton of PVP. I played through most of the changes and also participated in some of their holiday events. I was a big fan of the lore and world. I loved Destiny even with all the flaws and frustrations I had. I burned out on the game after a while and once I finished the Rise of Iron DLC along with the final raid, I was done. I don't know if I'll ever return to Destiny 1 to get that one last trophy but probably not. It was a fun time even with the annoyances I had with the game. I got into the Destiny 2 Beta and the first mission was impressive enough that I wanted more. Now that I've done pretty much everything, I'm ready to share my thoughts about it.
 

Destiny 2 is an improvement over the original in every way. It features a cohesive coherent campaign with a story and an actual villain. The campaign itself was fun and featured plenty of funny banter between characters both new and old. I loved Failsafe in particular. I also enjoyed a lot of the later missions and boss fights. Some were pretty dramatic and exciting. There were some good lore about some of the subclasses to be had but it's not the real focus of the story. The story itself was pretty straightfoward. They do mix in most of the activities you would be doing post-story within the campaign itself which was a nice introduction to them. I also enjoyed the optional Adventures that are littered all over the place. They provide some much welcomed character development with the NPCs and also give more context to the world as well as hints to future content. They are def worth playing through. The new zones are much larger than the previous game and a bit more fun to explore. My only gripe with the campaign was how they held back the Sparrow until the end (unless you happened to get one from a Bright Engram earlier). It made running through some areas of the map quite a slog.

The shooting is still fun. There are quite a nice variety of weapons but I found myself using only some favorites for SP and PVP. I usually switched them up depending on my mood or activity. Most weapons felt good and looked good. Altho I feel Handcannons need to be buffed for PVP on consoles at least. But overall, controls are tight so killing things is still a joy no matter what mode you're in.


Speaking of PVP, I'm disappointed with the change to 4v4 from 6v6. 4v4 is way more sweaty and doesn't allow the more relaxed casual chaotic fun that I enjoyed in D1. If you slack off for just a bit, it's a stomp. Not a fan of it especially for modes like Control. I'm also disappointed that there's no way to only play modes you like because new modes like Countdown and Survival are not that fun. Bungie, please offer 6v6 as an option and please give us the ability to play modes we like. I am also not a fan of a lot of the new PVP maps. I just don't find them to flow too well. Trials was fun for a bit but after reaching Flawless, I had no motivation to keep playing it. Iron Banner was alright but the RNG for the armor drops were ridiculously bad so it soured me on it. I stopped playing after I reached the Season 1 Milestone requirements and got the emblem. I think PVP feels like it's unfinished right now and that's a shame.


The Leviathan raid itself was okay. While I did enjoy moments of it, it's much more heavy on mechanics with only one true boss fight. They still reuse the ol' stand on plate while defending mechanics in one encounter while another encounter brought back stealth. The platforming encounter was a bit more refreshing but it was still pretty ho-hum overall until the last boss. Even then, the final encounter was a bit messy with the bugs and glitches in the dimensional rift. Overall, it was entertaining with a good experienced team but it's not a raid I will enjoy replaying that often especially with how raid drops are rewarded. Token king indeed.


I have pretty mixed feelings about the end game content (especially now that I Platinumed it and reached the current max Power Level). I only enjoyed maybe one or two of the Vanguard Strike missions. The rest feel like a chore especially with replays for any Vanguard gear I wanted. The weekly Milestones are a great way to level up easily and does provide an incentive to log back in every week for that. It's probably the most chill way to max out your Power Level without any pressure with a fireteam like in the original. My favorite activities are the Public Events. They're always fun as long as you're playing with a bunch of people and they go by quick. I also really love the addition of Clan Engrams. I like how you get a random reward from some of the tougher activities in the game from other clan members every week. It's a nice bonus for just being in a clan. But there's really nothing else I feel like grinding for.

Destiny 2 is a lot better than the original game but there's way more improvements that need to be made. The Vault is still a mess, the end game is not satisfying enough and PVP is not up to snuff. I'm hoping they improve a lot more before we need to wait for the expansions to drop. I still recommend Destiny 2 if you have people to play with. It's still fun but it def feels watered down in terms of offering challenges and unique rewards for a Destiny 1 veteran like me. This game feels like it was catered more to casuals and people without a lot of time to invest in compared to the original. If you check the original game's achievements/trophies, they were 100x harder than anything in the sequel. I'm hoping the expansions offer much more substantial new content and I'm hoping the next raid will be better with more satisfying loot.

Tuesday, January 17, 2017

Tokyo Mirage Sessions #FE Review, Thoughts + Censorship

Didn't get a chance until this year to play this game and I'm glad I did. It wasn't really talked about when it came out from what I remember. I picked it up day one but didn't really follow the news of it prerelease. Now that I finished it, here's a super long detailed review for you! ^_^;;


The main story was good but somewhat predictable. The best thing wasn't the actual story but the events and scenes with the main cast themselves. I loved their interactions with each other. There were lots of humor and wit. The game embraced the full aspect of the entertainment world in Japan and did a fine job mixing it in with the main story. This wasn't just about idols and songs but it also delved into movies and TV shows. I loved all the parodies and homages to Sentai shows, cooking shows, kids shows etc. They even include the Vocaloid phenomenon into it which shows the times we're in. They were really funny and well produced with their own faux presentations. I was constantly surprised what they parodied and with whom from the main cast they used for the scenes. It added a lot of charm and fun to the overall narrative. While the story had some cheesy moments, it was actually pretty self-aware and characters would call out certain silly things I noticed. It's a pretty witty script at times even with some cliche tropey elements thrown in. Also, the way they tied the Fire Emblem and SMT franchises together was pretty interesting. I think fans will appreciate it. The ending was wholly satisfying and very well done.


The localization was excellent. While some of the text didn't match what was being said exactly by the Japanese VAs, it was close enough and also added a bit of its own flair to the conversations. The jokes and conversations were natural. I also didn't notice a single unintentional typo which was quite an accomplishment. I was particularly impressed with the text messages. Each character had a distinctive style of typing and some of their replies and banter were eerily realistic. I like to text and tweet all the time and the responses here were pitch perfect. The peeps at Altus definitely know their social media manners...lol.

One minor gripe I had with the localization was that none of the character interactions and dialogue during battle are translated at all. So all the banter and quips are lost to anyone who can't understand Japanese. I'm not sure what prevented them from doing so but a large part of interactions are gone. Oh well.

The real gems were the Side Stories. Each character in the main cast had their own story that had a beginning, middle and end. These weren't optional sidequests like the random fetch quests with random NPCs found throughout the game. These were full on stories in of themselves. They were really well written and developed the characters really well. Not only do you learn a lot more about them but you also see how they bond and become better friends. There were some genuinely touching moments in these stories that I loved. It made these characters much more complex and interesting. Their confessions and revelations gave me major Persona vibes. It's my favorite part of the game and each objective is varied enough that I never knew how each one would progress. They also tied in some must-have gameplay perks and rewards when you finish different parts of them so they're a must play for story AND combat reasons.


The art direction for this game is fantastic. There are very vibrant colors everywhere and the look and feel is very nice and inviting. All the characters are very well designed and look super clean. Even NPCs you barely see that often have a unique and distinct design. The main cast are all attractive and good looking although since they're performers, that shouldn't be a surprise. I liked the majority of their different outfits as well. I really liked how the 2D concept art transitioned to 3D. I found myself taking a ton of screenshots constantly. The Mirages in your party as well as the various enemies also look fantastic. Some of the redesigns for the Fire Emblem characters as Mirage looked particularly fanastic. The special attacks in particular also looked awesome. While it's not a technical marvel (some stiff animations in cutscenes, aliasing and slowdown occasionally), it's a very nice looking game overall. I also loved the idea of making the NPC crowds you can't interact with as just randomly colored people. It's quite stylish.

There were also a bunch of cutscenes for the music videos which ranged from much more detailed cel-shaded models to 2D animated scenes and some even used the in-game character models. They were all very well produced and looked amazing. Note: There were some major changes to the game during localization but you can read my rant about the censored visuals/content later in this review.


The music is the real highlight and compliments the visuals perfectly. Considering pop idols were the main focus, this shouldn't come as a surprise. I didn't expect to like most or all of the songs in the game since I don't like most modern J-pop songs these days. The songs were produced by Avex Trax which is a real record label in Japan and they did a pretty great job. Every song is catchy and memorable. They range from traditional J-pop songs to ballads and there's even a Vocaloid equivalent. Some songs actually got stuck in my head even when I wasn't playing the game. Even if I didn't like the singing for a few songs, the music itself was still great. It's a shame you don't get to hear the full songs in the actual game though. You only hear a portion in the debut music videos as well as clips from some special attacks. The only way to hear the whole thing is from the Vocal Tracks album they released in Japan. I actually imported that before I finished the game since I knew I would want to listen to all the songs after I finished the game. A selection of tracks were also released with the Special Edition but it's just a small sample. It's really good and I recommend picking up the album if you liked the songs in the game.

But the songs weren't the only good tracks. The in-game music is also great and memorable. I found most of the slice of life themes to be nice and relaxing while most battle tracks including some boss ones were really hype. They fit in within the scenes really well and had a really modern J-drama feel to them. I'm a bit disappointed that they never released an official OST for the rest of the game's music aside from the vocal tracks. The only way to to listen to them outside the game would be from a game rip on YouTube which someone has done.


Combat was super fun. The battles started out somewhat repetitive but once you start amassing the rest of your party members and unlocking more and more attacks and special moves, it's a sight to behold. You mainly try to attack an enemy's weakness to start a Session which will have every party attack in sequence.  Not only does this look super flashy but it's a must to take down really tough enemies and bosses later in the game. The enemies can also do the same to you so it can prove to be quite challenging at times. I actually died because some enemies will take advantage of the whole Session mechanic. The addition of special performances, adlibs, duo arts etc also add an insane amount of extra flashy animations and effects to the battle making it quite a feast for the eyes and ears. It's what keeps the combat enjoyable and addictive. There are more systems in the game that involve upgrading your weapons and characters but my review would end up even longer if I explained it in more detail. It's good, trust me. I also liked that you could basically save anywhere. No save points here! That was unexpected.


The dungeons were okay. They felt and looked a lot liked the dungeons from the SMT and Persona games except the ones in this game are much smaller in scope and less of a grind. There were some light puzzles except for one dungeon where it was actually a bit of a brainteaser and frustrating to solve. I had to look up a guide a few times because some parts just weren't clear enough for me to figure out. I also found the dungeons to be a bit of a drag at times especially when you need to revisit them for Side Stories, sidequests and other reasons. That was a bit too grindy for me. But I did like that each dungeon looked different and had its own music. Each one is based on a specific theme and I think they were pretty well thought out. The backtracking sucked but at least the dungeons weren't super long. I also liked that they would put in some unexpected objectives in order to complete a dungeon.


I should also give a special shout out to the UI and the way they implemented the Gamepad functionality. The UI is very similar to a visual novel where you can fast forward through all the dialogue, let it play out automatically or manually progress it. It also allows you to press a button to hide all the dialogue boxes so you can take clean screenshots of of the scenes. It's pretty handy and I wish all RPGs allowed this function. The Gamepad screen is not only a nice easy access to the map for the world and dungeons but it also uses the texting messages really well. Here, you can check all the texts very easily and see the very humorous dialogue as I mentioned before. I also love that when you get a message, the Gamepad would vibrate like a phone. The ability to check the stats and weaknesses for your party and the enemies during combat in the Gamepad which was also a nice touch. It's all very slick and made navigating around quite painless. Whoever designed this did a great job.

Okay! Rant time start:


One major gripe I had with this game was the censorship. It made no sense whatsoever so I need to talk about it. I can understand if they wanted to take out some of the pervy aspects of the game they found too mature for children but some of the censoring choices were baffling. I'm usually fine with changes made to a game for local consumption but this was done all wrong. Some of the decisions felt like one hand didn't know what the other was doing. Example: A few outfits were censored for some cleavage but then there were other ones that showed MORE skin and cleavage but they were left untouched. Huh?

I was going to list my grievances in detail but these guys at Censored Gaming did a great job summarizing the bulk of the major changes in this YouTube video. They also mentioned some of the inconsistencies with what Nintendo and Atlus felt inappropriate. Make sure to watch it if you're curious what they changed. Nintendo and Atlus put way too much effort into this including changing or adding in a ton of new assets/textures and changing hundreds of lines in the dialogue. The amount of work they did to censor the game was pretty insane. It's really quite a shame because the people who are buying this game know what they're getting into. If you're going to change what the game originally was just because you're afraid of offending some people outside Japan then you are doing it wrong. This whole game is about the idol culture, pop entertainment and fanservice in Japan and going ahead and fucking with it doesn't make it acceptable. The people who are interested in this game know this stuff well. It's a niche game for a niche audience especially for the audience outside Japan. Taking away the original content from them isn't a positive thing no matter how you spin it.

If you already own or played the game but you don't want to import a JPN Wii U or JPN copy of the game, then you can check out a fan-made patch to restore the original content. I discovered this while looking up the censorship issues. It seems pretty involved and I'm not sure if I'll bother with it but if you're interested, it's worth checking out just to play the game the way the developers intended for the Japanese audience. I might just import the JPN version myself and play on an emulator in the future.

Also, you can thankfully watch a full playthrough and all the music videos/cutscenes for the original Japanese version on YouTube. You can see all the costumes and whatever else Nintendo and Atlus decided was too "offensive" for our poor child-like eyes. Seriously, I haven't been this annoyed with a censored game since Yakuza 3. That was bad and this comes close to that.

It's ironic that this game was so heavily censored because it goes against the message of what the game is trying to tell us. It tells the player that you need to be true to yourself and your art in order to entertain people. I bet Barry (the otaku dude in the game as seen above) would've been pissed.

Rant end.

Overall, aside from the silly censorship, the game itself is great. The changes didn't destroy the positives that much. It was much longer than I expected and I was constantly surprised with the scenarios it presented. I loved all the characters and the setting. It was really cool to see a cast of heroes made up of performers from the entertainment industry. It felt fresh and new. You could tell the devs put a lot of love and care into this game. This is one of the best RPGs from last year and should not be missed. You should definitely play it. I really hope Nintendo and Atlus gives this game another chance by porting it to the Switch. It needs a bigger audience. Here's hoping!


Wednesday, January 04, 2017

Steins;Gate 0 Review + Thoughts

Before you even read this, if you loved the original Steins;Gate, then stop right now and get this game! Don't even ask, just get it. This is a MUST play for fans since it's a direct sequel and continues the story of the original. YOU MUST PLAY IT.ヽ(`Д´)ノ

*ahem* If you want my opinions about it, then let's continue...


This is a pure visual novel so there's not a lot of gameplay to speak of  just like with the original. I will mention that the UI is much improved over the original. I will try to be as vague as possible about the story to avoid spoiling anything.

The overall story and plot was fantastic! I was skeptical how they tied this game's story to what happened in the original to create a brand new adventure.  Not only did they do a good job expanding upon what we already know but they managed to tie up or clarify a lot of dangling plot threads of the original with some new mysteries. Fans will eat this up (like me!). The pacing is also much improved. The original had a super slow burn but the sequel flows at a much better pace. The conversations were really great and natural. I was never bored and I found the humor to be much better. The interactions between the characters were the true highlights and my favorite part of the game. I found myself enjoying the daily slice of life parts more than the sci-fi elements. Some of the banter and arguments made me laugh out loud pretty often. If the devs ever decide to do a spin-off that focused purely about these characters' everyday life over some crazy sci-fi adventure, I would gladly welcome it. I simply adored these characters.

One thing I really enjoyed more over the original is that the game actually jumps around to other characters during the game. Not only does this allow us to see their point of views but it also fleshes out the supporting cast tremendously. I really really enjoyed seeing their side of the story and their thoughts. These scenes were really well written and also made the overall cast even more likeable than the original.


They featured a lot of new characters but the one who really stood out for me was Maho. I won't get into specifics to avoid spoilers but I friggin' loved her. She was extremely well written and super complex. They really did an amazing job developing her through the course of the game and made her quite a stand out among the rest of the cast. She's a very flawed character and that made her quite relatable to me in more ways than one. They also did a great job connecting her into the overall story and she fit in with the rest of the original cast just fine. She is definitely my favorite character in this game and probably the series in general.


I had mixed feels with the art in the game. The overall character art is much cleaner than the originals and the coloring was also much more detailed for the clothing and hair. I liked most of the redesigns for the existing characters' faces but some of them looked off or actually looked worse. They completely redrew most of the characters for the new game and I think they match the anime style much more than the original designs.

 I loved Mayuri's new design the most. She actually had a much sweeter face. She looked especially cute with some expressions. Her original design did sorta freak me out because of how janky her face looked in some parts. I also loved Moeka's redesign. She's also much cuter and sexier in this game compared to the original. One redesign I hated was for Suzuha. Her face just looked off compared to the original. You might be wondering why I feel the need to complain about it. Well, the game actually reused art quite often from the original game for some odd reason. Even though the redesigns have been made, they actually reused character art from the first game in many scenes and it was really jarring. I had no idea why they did this at all. At first I was thinking they did it for flashbacks to give us the feels of the original but they did the same thing for the present  time which made no sense. There were several scenes where the old and new character art were standing right next to each other. Some CG scenes looked amazing while a handful looked pretty rushed. The art was pretty inconsistent throughout the game which was a shame. Some people might not be bothered by this but I was.



The VO in this game was excellent just like with the original. Every voice is distinctive and recognizable and the amount of varying emotions were pretty epic. If you were only playing this with the text, then you're missing out. It's not just just the way they say their lines but even minor sighs, sounds of disgust/surprise/horror etc added so much humor and emotion to a ton of scenes in the game. If it weren't for the voices, then a lot of the scenes wouldn't have been as great as they were. Sometimes the most emotional and funniest scenes were all from the voices alone. The timing is impeccable. The text and music that accompanied it was just a cherry on top. So even if you don't understand Japanese, you can still hear all the tones and sounds from their performances that made it so great. I would just let the audio play out cuz they were that good. So good!

Speaking of the audio, I urge everyone to use headphones or speakers when playing this on the Vita. The Vita speakers are crap and I found both the audio and music sounded pretty bad there. All the voices and music sound so good with a good pair of cans or speakers. Make sure to do this in general for all your Vita games when possible. If you found the audio to be subpar, it's not the game it's the Vita speakers.



The localization was great overall. I had no issues with the terms and phrases they used and I was pretty impressed with several CG scenes and RINE messages where they had to translate them all into English.  I wasn't sure if the changes in spelling with the names of real world people were intended with the original Japanese audio/text though but that didn't bother me too much. I did find there were some odd things like using the wrong words (ex: "fear" instead of "hear" or "chance" instead of "change") which messed up some dialogue. I also saw a few errors in general too like ("/" showing up at the end of some sentences or words like "N?ckel"). They didn't pop up too much but it was pretty jarring for me when they did since I'm the type of guy who pays attention to these things. It's not a huge deal and I think most people will overlook them.

Overall, this is a must play. Just make sure you played the original first or at least watch the anime because this is a follow-up and you'll probably won't understand what's going on if you skipped the original. I was worried when I heard they were doing a follow-up but it turned out to be another masterpiece and a worthy sequel to one of the greatest sci-fi stories ever told.



El. Psy. Kongroo.

Friday, December 30, 2016

Hitman Season 1 Review + Thoughts

So I managed to squeeze in Hitman for the last week in December but it missed being in my Favorite 20 Games list because of that. So I'm going to give it its own review because it deserves it.


This is a return to form for the series. This brand new Hitman is essentially the old Hitman with lots of improvements and refinements to the gameplay. Every mission was really fun and engaging. It's amazing how many different ways you can take out targets and the amount of disguises and tools at your disposal are mindboggling. Each map has so many optional pathways and entrances to check out that you probably won't see everything your first time through unless you invest a lot of time into exploring every nook and cranny. I found myself really taking the time to study the maps and keep an eye out for those set objectives called Opportunities. They give you a good challenge and give players a goal to follow which is nice. While the AI for NPCs are pretty good, it's all still very gamey where you can mess with the AI quite easily. It's a bit old school in that way and can make some really fun goofy things happen as a result. I liked that random NPCs would be suspicious depending on what disguises you wear or where you're trespassing. The way it works adds so much tension to the missions which was a delight.


I also love the look of this game. It's a very nice looking game with some fantastic art direction. The decor and interior design for the buildings like the mansion in Paris and the hospital in Hokkaido are simply gorgeous. I was gawking at how pretty everything was. Also, lots of shops in Marrakesh are just full of random chachkies and other little details that make exploring a lot of fun. The devs put a lot of love and care into the set dressing for the maps and should be commended. Every map is a work of art and feels and looks like a real place you can go to.


The layout and building architectures were also really great. There aren't any random dead end rooms or stairs that lead to no where. Everything makes sense and is logical. Too many games put little effort into designing real buildings and Hitman is an exception. I was really impressed with the amount of work put into the layout of the maps too. I also need to point out that some maps have an insane amount of NPCs. The crowds look very impressive and add a lot to making the world feel alive. Paris and Marrakesh in particular are quite the showpiece in terms of just scale. But I think maps like Sapienza and Hokkaido did a splendid job in placing NPCs in certain locations that make sense with who they are and what they do. If you need a disguise from a certain NPC, you will know where to look once you scouted the area. Good stuff.


The ambient audio is also very nice. Everything from the music playing in the Paris fashion show to the random work noise in Colorado was also well done. But it wasn't all good. My major gripe with the presentation was the VO from random NPCs. They're just awful. While the VO from the main characters like Burnwood and the villain sound amazing, the random NPCs all sound like shitty American douchebags with some British exceptions. Every location has the exact same VAs which I found annoying. While I had no issues with some places like Paris and Sapienza where it's not unusual for mercs from other countries to be there, it was stupid annoying to hear these voices in maps like Marrakesh. Even the local people there all had the same English VO. It killed my immersion constantly and I'm wondering why they didn't give them accents or hire people who can speak the native language there to do the ambient chatter. I also found that I recognized the same half dozen or so voices from these NPCs and sometimes they pasted these voices onto some NPCs that don't even match them like there was an old guy and he sounded like the same douchey millenial guy in another map. I can understand putting some hammy performances into the game to keep it light but it totally destroys the work they did making the rest of the world so believable. I hope Season 2 addresses these issues with better VO at least. Most of them sound like the devs doing the VO themselves. I want each location to feel distinct and the bad English VO didn't help.


Overall, I really enjoyed the game a lot. I liked the story and where it's going. I plan on replaying the missions for the objectives and I want to try out the other modes, limited time special events and Elusive Targets. It's a game with a lot of legs. This is a really fun game that really rewards methodical players with patience. I can't wait to see what other maps they come up with in Season 2. Definitely worth playing. Welcome back, 47.

Sunday, December 25, 2016

LiK's 20 Favorite Games of 2016

Once again, I wasn't able to play every major title this year due to lack of time. There were just way too many games that came out this year that I wanted to play but haven't had a chance to (for games like Steins;Gate 0, Watch Dogs 2, Mafia 3 etc). So there will be a bunch of games missing from this list. But I did play plenty and I'm going to list 20 games I enjoyed along with some of my thoughts. I didn't do any reviews for these games this is the perfect time for it. Don't worry, there are no spoilers. I will probably do a follow-up early next year for games I've played after this post. I want to continue to recommend titles I like without waiting until the end of the year. Okay, let's go!



Overwatch (PS4) -  Competitive Season 1 (67), 2 (Diamond), 3 (Diamond)

This was one of my most played games this year. It lives up to the hype and popularity.  Overwatch is a lot of fun and easy to get into. All the heroes are fun to play with and the maps are simple to learn. The real challenge comes with learning to be a team to win. Depending on your teammates and skill level, it can make you love or hate this game. But I've enjoyed it and will continue to play it from time to time. I've enjoyed this game so much that I spent a ridiculous amount of money on the loot boxes. I won't say how much I spent but it's ridiculous. I look forward to the future updates and I really hope Blizzard will consider adding in some permanent PVE content. This game still has a lot of potential for more awesome modes.

Tip: Play whoever the fuck you want! One thing I've learned from playing this since launch is that you need to choose heroes you like and excel at to enjoy the game. Don't follow the "meta" or let randoms pressure you into picking a hero you don't like. Play and have fun but don't quit matches especially in Competitive. That's just being an asshole. :)


Destiny: Rise of Iron (PS4) - Completed

Yea, I don't know why this game keeps popping up in my lists either but this may be the last time. I decided to pick up this expansion after quitting the game for a year. I became fed up with the changes to the weapon balance and I was starting to find myself unhappy with how competitive some people in the community got because of Trials of Osiris. I like to have fun with my shooters. Anyway, it took a bit of time to get back into it but once I figured out all the new systems and changes it was like home again. There's something incredibly relaxing and addictive about this game. I found the story mode to be lacking just like with the other expansions but the new raid was pretty fun and fairly short compared to previous raids. The main reason I found myself coming back is because of MP and the community. I've been playing with a lot of the same people since launch. Made some online buddies as a result and it was almost always fun playing with them. I also do fairly well in PVP and the core shooting is still fun and satisfying especially when you're doing well. This was the only other online shooter to pull me away from Overwatch this year.

I'm not gonna lie, but I think this game is running on fumes and will most likely die next year with my community. I think once I complete the raid in Hard Mode and get the last trophy, I will finally delete this game and wait for Destiny 2. It was fun for the past 3 years but I think it's time to move on.


DOOM (PS4) - Completed

Who knew that this would be good? What a breath of fresh air of nostalgia. Even though I wasn't a big fan of the old DOOM series, this new iteration was still amazing to me. The gameplay is fast and furious. You feel like a badass throughout the campaign. The weapons are fun and the levels were paced pretty well with some fun boss fights. The bits of the story was also well done. There was just enough to make you care about what was going on. The level design was okay. It wasn't the best but I did like that it never lasted too long. I only felt it dragged a bit later in the game. The soundtrack also added a lot to the game. It's pretty awesome shooting whenever the music plays. The music its own character. I didn't bother with the MP but the SP was great.


Call of Duty: Infinite Warfare (PS4)  - Completed

Yea yea, we know CoD campaigns are usually good to great but IW really changed things up and surprised me. Not only did I really like the space setting but I also liked how much more intelligent and down to the earth the characters were. I really liked the crew and they were memorable. I enjoyed the optional sidequests that expanded the gameplay and stories. While I found the villains to be completely flat, the good guys were people I cared about. They were diverse and interesting. I wish there were more scenes with them that fleshed them out. This entry made me believe that when CoD dies, the devs can make a new action-adventure game and I would be satisfied with it. This is definitely my favorite CoD campaign in the series by far. It's super polished and you could tell there was a ton of manpower put into it. I enjoyed the new weapons and gadgets and the dog fights were really fun. I didn't think I would enjoy all the flying missions so much. It was really well done. I haven't bothered with MP or Zombie mode. Maybe in the future.


Titanfall 2 (PS4) - Completed

Just like with DOOM and CoD: IW, this campaign is worth playing. Do you see a trend? This was another fun campaign with some good characters. The gameplay was a lot of fun and some levels had very clever platforming segments. I think Respawn has mastered the art of parkour/shooting. Other games do it half-assed while Respawn has created and embraced it fully. It felt really good to play. The different Titans were also really fun ride around in. While not as polished as the shooters above, it was still very enjoyable with a satisfying ending. I hope Respawn seriously considers continuing this franchise and give us more story-related content. I didn't check out the MP here either. Will check it out in the future as well.



Call of Duty: Modern Warfare Remastered (PS4) - Completed/Platinumed

I wasn't sure if I should put an old game in this list but the Remaster was so well done that I couldn't ignore it. This is more like a complete overhaul of the graphics more than anything. It's simply gorgeous and looks like a brand new game. I couldn't believe the amount of work that went into this. I found myself constantly staring at how detailed everything looked. What a difference. The game still plays very much like the original. Same levels, story AI etc. There are some changes but nothing I remember that stands out. The iconic moments still shine and all the parts that frustrated me are still there especially if you played on Veteran mode. Woof. Anyway, the campaign is still great and very memorable for a reason. The devs did an admirable job with this remake and should be commended. I haven't bothered with the MP at all since I played it to death back in the day but I'm sure fans and newcomers will like it. I hope they sell this separately because I feel like people's distaste for Infinite Warfare's setting is preventing more players from checking this out since it's exclusively bundled with IW. Please check it out when you can.


Dragon Quest Builders (PS4) - Completed

I honestly didn't think I would like this game. I was never a fan of Minecraft and just glancing at it made it seem that way. Thankfully, it's nothing like it. DQB was a lot of fun. Not only does it have a pretty good story that ties into the first game, but it also features a lot of good characters. While a lot of the writing is fairly simple and tropey, I still enjoyed it overall. The gameplay was also pretty fun. The combat sucked but building out your town for the residents was satisfying. The scope of the game was fairly limited and I really hated certain parts of the UI/building mechanics. Examples: Why couldn't we rotate objects while we're holding the item? Why can't we easily move completed structures? Why can't we easily travel around discovered locations on the map without an item to go back to town or using some marker? All these little things made the game much more tedious than it needed to be so I hope they improve upon these aspects in a future installment. The foundation for this game was solid. I'm hoping they can expand upon what they did and I hope they improve it for future possible sequels. This needs to be a franchise.


World of Final Fantasy (PS4) - Achieved True Ending

This was truly a pleasant surprise. While I had expected it to be a fun romp, I had no idea how invested I got into the world and characters. I really enjoyed the humor and moments. Some of them made me laugh out loud which was unexpected. I thought the main characters were a bit dumb in the beginning but as the game progressed, you start to warm up to them. They did a good job developing them over the course of the game. All the FF characters you meet were fleshed out and some of them were even more likeable than their real counterparts. Yea, I actually liked Squall and Lightning in this game! The game had good humor and some really touching moments. It was really well done. My main complaint is that some dungeons dragged especially later in the game and the combat is a bit slow. I found myself constantly pressing the fast forward through the animations. The game has a great look and the soundtrack is one of the best this year. Both the original and remixes were well done. I also need to mention that this game has one of the best ending credits in all my years of gaming. It was amazing and well worth seeing. Definitely one of the best RPGs I played this year.

Note: I tried playing in English and while it was good and very similar to the original JPN dub, I found myself enjoying the JPN dub much more. The mannerisms and lips synced up better to the original dub so I went JPN for the entire playthrough and it was great.


Final Fantasy XV (PS4) - Completed/Platinumed

TEN YEARS! Anyway, this was worth the wait. While the game's story and plot had some issues, the characters themselves were great. I do highly recommend watching Brotherhood and Kingsglaive before playing this game. The Brotherhood anime gives you some much needed insight into the origin of the bros and Kingsglaive gives more background into the events before the game starts and some of the lore. I enjoyed Brotherhood way more than Kingsglaive. The slice of life aspect was better done than the politcal/action-heavy stuff. Overall, I enjoyed my time with it. I enjoyed the combat and I liked doing most of the sidequests. The first half of the game was much better than the second but it's a solid package overall. I ended up caring about the bros and they were very likeable. Most of the supporting characters were also good and I really liked the main villain. The game had some pretty epic moments and some nice quiet moments during their road trip. FFXV also has one of the best endings in the mainline series. I felt it ended really well even though the final chapter could've been more fleshed out. Missed opprutunity. Anyway, don't forget to check out post-game content like the optional/secret dungeons if you missed them. They're worth checking out. I liked the game enough that I will happily replay it in NG+ in the future once the story content patches are out. I'm also interested in the DLC if they get good reviews. I also need to mention that the soundtrack was amazing. This might be one of the best FF OSTs period.

Note: Just like with WoFF, I played entirely in JPN. Unlike WoFF, the English dub for FFXV is atrocious and I couldn't stand it. I actually recommend playing in any other language other than English because most of the performances were just that bad.


Uncharted 4 (PS4) - Completed/Platinumed

Ah, the final game with Nathan Drake. I decided to replay the original trilogy in the remaster collection in preparation and it was worth it. I think this game continued the story pretty well even without Amy Hennig's involvement. The story was good and I liked the banter between Drake and the various supporting characters. This also had the best villain in the series. The ending was super satisfying and was a proper goodbye to Drake and his crew. It was really well done. The gameplay was also improved over the original trilogy. There was a good balance between exploration, shooting and puzzles. The stealth mechanics were surprisingly good as well. You could totally go through some areas without killing anyone if you're committed. This also might be one of the most gorgeous games to come out this year. It's truly a technical marvel. I was constantly impressed with how good this game looked. The amount of detail in some areas is just insane. I found myself constantly stopping to stare at every vista and room. I played the MP a bit and it was fun but it's not a mode I'm invested in. I'm looking forward to the Uncharted spin-off coming out next year!


The Last Guardian (PS4) - Completed

Another long awaited game and I have mixed feelings about this one. I'll mention the positives first. This game features the same amazingly ethereal world that we've come to know and love from Ueda. It felt a lot like Ico and Shadow of the Colossus.The art direction is gorgeous and the music and audio made the world really immersive. The main star is Trico though. He/she is absolutely adorable and so damn precious. He/she animated beautifully and is so lifelike it's scary. You could barely see any breaks in the animations. Everything is so seamless. I bet they took the most time animating this creature because of how good it looks. The way the feathers are constantly flapping in the wind is also impressive. The Boy's animations are also really well done for the most part and very cute. There are times where it's a bit janky but those times are few and uncommon. The experience was pretty amazing especially near the end and I found it incredibly touching. The bond you experience with Trico is extremely natural and anyone with a pet will be able to relate. There were some really clever puzzles along with some really bad ones. Thankfully, there were more good than bad overall. I felt some puzzles could've been axed because they felt like padding to a game. The game does feel a bit too long for its own good but some may disagree.

The main issue I had with the game was the camera. It's AWFUL. I was fighting it the whole time and sometimes it would black out in narrow spaces or get too close to Trico. It's very floaty and a chore to deal with especially in some precarious platforming sections which caused some stupid deaths. I wish they made it control like most cameras in other games these days. I was also frustrated with the UI. The constant button prompts were obnoxious. Why couldn't we turn them off? This would be annoying during replays. I hope they patch that option in in the future. Framerate was also an issue since I was playing on base PS4. Heard it's better on the Pro but I wouldn't know. It actually gave me eyestrain early in the game but I adjusted over time. Overall, I'm glad this game finally came out and I'm glad I was able to play it even with the issues I mentioned. It's unlike anything else you will play this year.


Dark Souls III (PS4) - Completed/Platinumed

The supposed final entry in the Souls series from Miyazaki ended on a pretty satisfying note. The game was fun and still very challenging in spots. Some of the bosses were brutal especially the optional ones in those hidden areas. I really liked that it was a direct sequel to the first one and brought back certain areas and enemies for fans of the series. While some areas and NPC quests could've been done better, I think it was a pretty solid game overall. It had the lore of the original with a lot of the gameplay refinements from Dark Souls II and Bloodborne. This entry also had my favorite final boss fight in the Dark Souls trilogy. Fantastic arena, music and the boss itself was challenging depending on your build. My major gripe is trying to summon for coop was a pain in the ass. I had a pretty easy time in DkS2 but this game had some really annoying issues. I haven't checked out the DLC yet but I will soon.


Quantum Break (Xbox One) - Completed

I really enjoyed this game. The shooting, time powers and story were decent. It had a pretty interesting premise and the presentation was good. The live-action TV stuff was unnecessary but at least they tried to flesh out the supporting cast with them. Not the best writing or acting but it wasn't as bad as I expected. I felt some levels could've had more polish and some parts of the story felt rushed. I also wish there were more enemy variety but I found the ones in the game consistently fun to fight against. I liked what Remedy was going for. It was ambitious but going multimedia with any game is a risk. It's a shame that I'll probably never see DLC or a sequel to this title. There's a lot of potential for an improved game which we'll never get. Shame.


INSIDE (Xbox One) - Completed

Wow, what an amazing piece of art. That's what I would consider it. The visuals, audio, gameplay etc were all perfectly done. It was seamless. The controls were perfect and felt right. I was super impressed with how polished it was. The platforming was good and the puzzles were oddly intuitive. The game doesn't tell you what to do at all and yet I was able to figure out mechanics all on my own. I never got truly stuck like I did with their previous game, Limbo. The climax was amazing. My only gripe was I never really understood what was going on in the story and the ending was a bit abrupt. But still, this was an amazing game and experience overall.


Oxenfree (Xbox One) - Completed

Bought this on a whim and it was a delight. Really enjoyed the dialogue and characters. It has an air of mystery and the revelations were pretty cool. Some of the puzzles were also fun to solve. It's a bit short and I wish certain parts were more fleshed out. The ending I got was a bit mindblowing. I really liked the art style and music too. There were a bunch of extra content added to the game later and I haven't checked them out yet. I will def do a replay in the future.


Ace Attorney: Spirit of Justice (3DS) - Completed

Hell yea, the sixth entry in one of my all time fave franchises finally arrived and it didn't disappoint. The story was really good and all the new characters were great. I enjoyed all the new twists and revelations. Some of them were insane. The graphics were improved a lot and had some exquisite 3D animations. The soundtrack is also excellent with a lot of new awesome remixes and original tracks. The localization was also very good and much improved over AA: Dual Destinies. My major gripe was that there was one case that didn't fit in with the overall narrative at all. It felt like it should've been a standalone DLC. It ruined the momentum of the story and was nothing more than an excuse to give one of the main characters their own case to solve. I also felt the final case should've been split into two separate cases because it's super long and there was clearly a a part where the first part ended. Once again, I feel like the bits of English dub I heard were bad. They sounded stiff and most of the voices don't match the characters. I'm not sure who's in charge of the VO direction but it's pretty terrible just like with Dual Destinies. Anyway, this is a great continuation of the series and I look forward to the next entry. I haven't played any of the DLC yet but I will soon.

FYI, make sure you played the original Phoenix Wright trilogy, Apollo Justice and Dual Destinies before jumping into this. It's a direct sequel with lots of callbacks and carries over many hanging plot threads from the previous games.


Zero Time Dilemma (VITA) - Completed/Platinumed

I was super excited to hear about this game's announcement a while back. While this may be the weakest entry in the series, it was still good overall. There were some pretty great twists and some of the moments were quite touching particularly for one group of characters. I think they did a pretty admirable job trying to tie up a lot of loose ends and connect this game to the previous ones. Some of these moments were done better than others. I liked most of the characters except for one whom I found to be an absolute dick. Hated that guy to death. I also have to admit that I found a few returning to characters to be way less likeable than before and I wasn't a fan of how they were handled. Other fans may agree with me. I enjoyed most of the puzzles since they were way less difficult than the ones in previous games. I think only one or two puzzles truly stumped me. The game overall had some problems with both the plot and characters but I think anyone who played the previous Zero Escape games will need to play this just to see how it ends. I'm glad this game exists even if the results weren't as satisfying as the previous entries.


Batman: The Telltale Series Season 1 (PS4) - Completed/Platinumed

WOW, what an amazing story. This might be one of the best Bruce Wayne/Batman stories period. The risks they took was unexpected. Some changes to some longtime characters were really well done. I was constantly wondering what would happen next. There were some genuinely great twists and surprises throughout every episode. The character development was great and the overall story was very well paced. I marathoned the entire season in one go and didn't notice any weird pacing issues at all. Not an easy thing to do especially for an episodic game. The action was also super well directed and exciting to play and watch. This game definitely earns the M rating because the gore and violence is brutal in spots. There were also some very disturbing things that happened. They definitely made this for adults.

My major gripes with the game are primarily the technical issues. I almost didn't want to list it here because of them but the story was so strong that I had to keep it. The game basically crashed on me 1-2 times per ep (except for the first ep) which was quite infuriating because it would just happen randomly. The other issues included some really bad framerate stuttering, slowdowns and some janky animations during scene transitions. It was quite a shame because it not only pulled me outta the story a few times but it also affected the quicktime button gameplay. Seriously guys, you need to build a brand new engine that doesn't run like crap. It's 2016 and even open world games with a ton more things taking up resources can run better than this. I heard PC version ran better and I may consider replaying it on PC in the future before Season 2 comes out.


Dead Rising 4 (Xbox One) - Completed

I loved Dead Rising 3 so I was pretty excited for the next entry featuring Frank West's return. While DR purists will not like what they took out from the original games, I didn't mind it at all. I enjoyed the freeflowing combat and the more linear campaign. This is a much leaner and tighter game without the timers. I was having so much fun that I beat it in a single session. It wasn't as long as previous games due to me mainlining most of it while doing some side activities along the way. I just couldn't be bothered to try and collect everything the first go. Maybe I'll do it in NG+ in the future. The dialogue and writing for this game is hilarious and very well voiced. The new VA who does Frank West did an amazing job. I laughed at so many conversations that I wish there were more throughout the story. I didn't find the story here as epic and crazy as DR3 but it was decent and tied well into the previous entries. I also missed not having Psychopaths in the game because they added a lot of creepiness and horror to the series. DR4 is more funny than scary. I played and completed it during Christmas Day and it was perfect since the game is set mostly during this holiday. The Chistmas music in the menus was a very nice touch. Wish you could play them during in the open world. The ending was fairly satisfying although a bit short.

I encountered some minor glitches and jank but that was to be expected. The weirdest one was the VO disappeared during cutscenes and gameplay while all other audio was still working.  I had to quit and restart the game to fix it so if you encounter this weird bug, make sure to do that. Overall, super fun game with some fun weapons and vehicles.


SUPERHOT (PC) - Completed

I backed this game on Kickstarter way back and it didn't disappoint. What a strange game with a weird story. The puzzle-like gameplay using bullet time as a gimmick worked really well. Things move when you move so you need to be aware of who to attack and when to avoid enemy attacks. It's hard to describe so I recommend you check out some gameplay online to see how clever it really is. I really liked how creative some of the levels were in the campaign. There's also a bunch of challenges for anyone who wants more from it. It's a pretty short game but well worth checking out. I'm hoping there's an expansion or a sequel that will continue to refine what they made because it's pretty novel.

And one more as a bonus...Most Disappointing Game of 2016!


Professor Layton vs Phoenix Wright (3DS) - Completed

Yes, I had to mention this. I had such high hopes for this crossover especially with Takumi's involvement but I was pretty disappointed with the story/plot. I didn't really care for the majority of the new characters and the overall mystery was kinda lame. I also didn't like how they did the exploration/investigation sections either. It's basically a Layton game with many of the same bland puzzles we've come to expect from Level 5. I was hoping for the same VN-style humor and interactions from the Ace Attorney games but no, you only get tidbits of dialogue from clicking random shit on screen and they weren't very funny. The trials were the other half of the gameplay and I was frankly bored by them. Unlike the proper AA games, the trials here constantly shifted their rules and the multiple witnesses were a chore to question. I was pretty much forcing myself to finish it because I wanted to see how it ended. Well, the ending was interesting and revealed something I think fans of both franchises would be happy about. It was unexpected. The English dub was also very good overall as expected and I was impressed with the 2D animated cutscenes. It made me wish this was just an anime film instead. But overall, I couldn't get how disappointed I was with this title. Meh.

Thanks for reading. 2016 was a pretty awful year for me both personally and professionally. I absolutely hated most of what happened in the world as well. Here's hoping 2017 is a much much better year. I think we've had enough of an emotional beating already.